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状态模式介绍
状态模式描述的是一个行为下的多种状态变更,比如我们最常见的一个网站的页面,在你登录与不登录下展示的内容是略有差异的(不登录不能展示个人信息),而这种登录与不登录就是我们通过改变状态,而让整个行为发生了变化。
简单例子
itstack-demo-design-19-00
└── src
└── main
└── java
└── org.itstack.demo.design
├── ActivityInfo.java
├── Status.java
└── ActivityService.java
在这个模拟工程里我们提供了三个类,包括;状态枚举(Status)、活动对象(ActivityInfo)、活动服务(ActivityService),三个服务类。
代码实现
基本活动信息
public class ActivityInfo {
private String activityId; // 活动ID
private String activityName; // 活动名称
private Enum<Status> status; // 活动状态
private Date beginTime; // 开始时间
private Date endTime; // 结束时间
// ...get/set
} 活动枚举状态
public enum Status {
// 1创建编辑、2待审核、3审核通过(任务扫描成活动中)、4审核拒绝(可以撤审到编辑状态)、5活动中、6活动关闭、7活动开启(任务扫描成活动中)
Editing, Check, Pass, Refuse, Doing, Close, Open
}
活动服务接口
public class ActivityService {
private static Map<String, Enum<Status>> statusMap = new ConcurrentHashMap<String, Enum<Status>>();
public static void init(String activityId, Enum<Status> status) {
// 模拟查询活动信息
ActivityInfo activityInfo = new ActivityInfo();
activityInfo.setActivityId(activityId);
activityInfo.setActivityName("早起学习打卡领奖活动");
activityInfo.setStatus(status);
activityInfo.setBeginTime(new Date());
activityInfo.setEndTime(new Date());
statusMap.put(activityId, status);
}
/**
* 查询活动信息
*
* @param activityId 活动ID
* @return 查询结果
*/
public static ActivityInfo queryActivityInfo(String activityId) {
// 模拟查询活动信息
ActivityInfo activityInfo = new ActivityInfo();
activityInfo.setActivityId(activityId);
activityInfo.setActivityName("早起学习打卡领奖活动");
activityInfo.setStatus(statusMap.get(activityId));
activityInfo.setBeginTime(new Date());
activityInfo.setEndTime(new Date());
return activityInfo;
}
/**
* 查询活动状态
*
* @param activityId 活动ID
* @return 查询结果
*/
public static Enum<Status> queryActivityStatus(String activityId) {
return statusMap.get(activityId);
}
/**
* 执行状态变更
*
* @param activityId 活动ID
* @param beforeStatus 变更前状态
* @param afterStatus 变更后状态 b
*/
public static synchronized void execStatus(String activityId, Enum<Status> beforeStatus, Enum<Status> afterStatus) {
if (!beforeStatus.equals(statusMap.get(activityId))) return;
statusMap.put(activityId, afterStatus);
}
}
用一坨坨代码实现
工程结构
itstack-demo-design-19-01
└── src
└── main
└── java
└── org.itstack.demo.design
├── ActivityExecStatusController.java
└── Result.java
整个实现的工程结构比较简单,只包括了两个类;ActivityExecStatusController、Result,一个是处理流程状态,另外一个是返回的对象。
代码实现
public class ActivityExecStatusController {
/**
* 活动状态变更
* 1. 编辑中 -> 提审、关闭
* 2. 审核通过 -> 拒绝、关闭、活动中
* 3. 审核拒绝 -> 撤审、关闭
* 4. 活动中 -> 关闭
* 5. 活动关闭 -> 开启
* 6. 活动开启 -> 关闭
*
* @param activityId 活动ID
* @param beforeStatus 变更前状态
* @param afterStatus 变更后状态
* @return 返回结果
*/
public Result execStatus(String activityId, Enum<Status> beforeStatus, Enum<Status> afterStatus) {
// 1. 编辑中 -> 提审、关闭
if (Status.Editing.equals(beforeStatus)) {
if (Status.Check.equals(afterStatus) || Status.Close.equals(afterStatus)) {
ActivityService.execStatus(activityId, beforeStatus, afterStatus);
return new Result("0000", "变更状态成功");
} else {
return new Result("0001", "变更状态拒绝");
}
}
// 2. 审核通过 -> 拒绝、关闭、活动中
if (Status.Pass.equals(beforeStatus)) {
if (Status.Refuse.equals(afterStatus) || Status.Doing.equals(afterStatus) || Status.Close.equals(afterStatus)) {
ActivityService.execStatus(activityId, beforeStatus, afterStatus);
return new Result("0000", "变更状态成功");
} else {
return new Result("0001", "变更状态拒绝");
}
}
// 3. 审核拒绝 -> 撤审、关闭
if (Status.Refuse.equals(beforeStatus)) {
if (Status.Editing.equals(afterStatus) || Status.Close.equals(afterStatus)) {
ActivityService.execStatus(activityId, beforeStatus, afterStatus);
return new Result("0000", "变更状态成功");
} else {
return new Result("0001", "变更状态拒绝");
}
}
// 4. 活动中 -> 关闭
if (Status.Doing.equals(beforeStatus)) {
if (Status.Close.equals(afterStatus)) {
ActivityService.execStatus(activityId, beforeStatus, afterStatus);
return new Result("0000", "变更状态成功");
} else {
return new Result("0001", "变更状态拒绝");
}
}
// 5. 活动关闭 -> 开启
if (Status.Close.equals(beforeStatus)) {
if (Status.Open.equals(afterStatus)) {
ActivityService.execStatus(activityId, beforeStatus, afterStatus);
return new Result("0000", "变更状态成功");
} else {
return new Result("0001", "变更状态拒绝");
}
}
// 6. 活动开启 -> 关闭
if (Status.Open.equals(beforeStatus)) {
if (Status.Close.equals(afterStatus)) {
ActivityService.execStatus(activityId, beforeStatus, afterStatus);
return new Result("0000", "变更状态成功");
} else {
return new Result("0001", "变更状态拒绝");
}
}
return new Result("0001", "非可处理的活动状态变更");
}
}
状态模式重构代码
工程结构
itstack-demo-design-19-02
└── src
└── main
└── java
└── org.itstack.demo.design
├── event
│ ├── CheckState.java
│ └── CloseState.java
│ └── DoingState.java
│ └── EditingState.java
│ └── OpenState.java
│ └── PassState.java
│ └── RefuseState.java
├── Result.java
├── State.java
└── StateHandler.java
状态模式模型结构

- 以上是状态模式的整个工程结构模型,State是一个抽象类,定义了各种操作接口(提审、审核、拒审等)。
- 右侧的不同颜色状态与我们场景模拟中的颜色保持一致,是各种状态流程流转的实现操作。这里的实现有一个关键点就是每一种状态到下一个状态,都分配到各个实现方法中控制,也就不需要if语言进行判断了。
- 最后是StateHandler对状态流程的统一处理,里面提供Map结构的各项服务接口调用,也就避免了使用if判断各项状态转变的流程。
代码实现
定义状态抽象类
ublic abstract class State {
/**
* 活动提审
*
* @param activityId 活动ID
* @param currentStatus 当前状态
* @return 执行结果
*/
public abstract Result arraignment(String activityId, Enum<Status> currentStatus);
/**
* 审核通过
*
* @param activityId 活动ID
* @param currentStatus 当前状态
* @return 执行结果
*/
public abstract Result checkPass(String activityId, Enum<Status> currentStatus);
/**
* 审核拒绝
*
* @param activityId 活动ID
* @param currentStatus 当前状态
* @return 执行结果
*/
public abstract Result checkRefuse(String activityId, Enum<Status> currentStatus);
/**
* 撤审撤销
*
* @param activityId 活动ID
* @param currentStatus 当前状态
* @return 执行结果
*/
public abstract Result checkRevoke(String activityId, Enum<Status> currentStatus);
/**
* 活动关闭
*
* @param activityId 活动ID
* @param currentStatus 当前状态
* @return 执行结果
*/
public abstract Result close(String activityId, Enum<Status> currentStatus);
/**
* 活动开启
*
* @param activityId 活动ID
* @param currentStatus 当前状态
* @return 执行结果
*/
public abstract Result open(String activityId, Enum<Status> currentStatus);
/**
* 活动执行
*
* @param activityId 活动ID
* @param currentStatus 当前状态
* @return 执行结果
*/
public abstract Result doing(String activityId, Enum<Status> currentStatus);
}编辑
public class EditingState extends State {
public Result arraignment(String activityId, Enum<Status> currentStatus) {
ActivityService.execStatus(activityId, currentStatus, Status.Check);
return new Result("0000", "活动提审成功");
}
public Result checkPass(String activityId, Enum<Status> currentStatus) {
return new Result("0001", "编辑中不可审核通过");
}
public Result checkRefuse(String activityId, Enum<Status> currentStatus) {
return new Result("0001", "编辑中不可审核拒绝");
}
@Override
public Result checkRevoke(String activityId, Enum<Status> currentStatus) {
return new Result("0001", "编辑中不可撤销审核");
}
public Result close(String activityId, Enum<Status> currentStatus) {
ActivityService.execStatus(activityId, currentStatus, Status.Close);
return new Result("0000", "活动关闭成功");
}
public Result open(String activityId, Enum<Status> currentStatus) {
return new Result("0001", "非关闭活动不可开启");
}
public Result doing(String activityId, Enum<Status> currentStatus) {
return new Result("0001", "编辑中活动不可执行活动中变更");
}
}
提审
public class CheckState extends State {
public Result arraignment(String activityId, Enum<Status> currentStatus) {
return new Result("0001", "待审核状态不可重复提审");
}
public Result checkPass(String activityId, Enum<Status> currentStatus) {
ActivityService.execStatus(activityId, currentStatus, Status.Pass);
return new Result("0000", "活动审核通过完成");
}
public Result checkRefuse(String activityId, Enum<Status> currentStatus) {
ActivityService.execStatus(activityId, currentStatus, Status.Refuse);
return new Result("0000", "活动审核拒绝完成");
}
@Override
public Result checkRevoke(String activityId, Enum<Status> currentStatus) {
ActivityService.execStatus(activityId, currentStatus, Status.Editing);
return new Result("0000", "活动审核撤销回到编辑中");
}
public Result close(String activityId, Enum<Status> currentStatus) {
ActivityService.execStatus(activityId, currentStatus, Status.Close);
return new Result("0000", "活动审核关闭完成");
}
public Result open(String activityId, Enum<Status> currentStatus) {
return new Result("0001", "非关闭活动不可开启");
}
public Result doing(String activityId, Enum<Status> currentStatus) {
return new Result("0001", "待审核活动不可执行活动中变更");
}
}
状态处理服务
public class StateHandler {
private Map<Enum<Status>, State> stateMap = new ConcurrentHashMap<Enum<Status>, State>();
public StateHandler() {
stateMap.put(Status.Check, new CheckState()); // 待审核
stateMap.put(Status.Close, new CloseState()); // 已关闭
stateMap.put(Status.Doing, new DoingState()); // 活动中
stateMap.put(Status.Editing, new EditingState()); // 编辑中
stateMap.put(Status.Open, new OpenState()); // 已开启
stateMap.put(Status.Pass, new PassState()); // 审核通过
stateMap.put(Status.Refuse, new RefuseState()); // 审核拒绝
}
public Result arraignment(String activityId, Enum<Status> currentStatus) {
return stateMap.get(currentStatus).arraignment(activityId, currentStatus);
}
public Result checkPass(String activityId, Enum<Status> currentStatus) {
return stateMap.get(currentStatus).checkPass(activityId, currentStatus);
}
public Result checkRefuse(String activityId, Enum<Status> currentStatus) {
return stateMap.get(currentStatus).checkRefuse(activityId, currentStatus);
}
public Result checkRevoke(String activityId, Enum<Status> currentStatus) {
return stateMap.get(currentStatus).checkRevoke(activityId, currentStatus);
}
public Result close(String activityId, Enum<Status> currentStatus) {
return stateMap.get(currentStatus).close(activityId, currentStatus);
}
public Result open(String activityId, Enum<Status> currentStatus) {
return stateMap.get(currentStatus).open(activityId, currentStatus);
}
public Result doing(String activityId, Enum<Status> currentStatus) {
return stateMap.get(currentStatus).doing(activityId, currentStatus);
}
}
测试验证
@Test
public void test_Editing2Arraignment() {
String activityId = "100001";
ActivityService.init(activityId, Status.Editing);
StateHandler stateHandler = new StateHandler();
Result result = stateHandler.arraignment(activityId, Status.Editing);
logger.info("测试结果(编辑中To提审活动):{}", JSON.toJSONString(result));
logger.info("活动信息:{} 状态:{}", JSON.toJSONString(ActivityService.queryActivityInfo(activityId)), JSON.toJSONString(ActivityService.queryActivityInfo(activityId).getStatus()));
}
23:59:20.883 [main] INFO org.itstack.demo.design.test.ApiTest - 测试结果(编辑中To提审活动):{"code":"0000","info":"活动提审成功"}
23:59:20.907 [main] INFO org.itstack.demo.design.test.ApiTest - 活动信息:{"activityId":"100001","activityName":"早起学习打卡领奖活动","beginTime":1593694760892,"endTime":1593694760892,"status":"Check"} 状态:"Check"
Process finished with exit code 0
@Test
public void test_Editing2Open() {
String activityId = "100001";
ActivityService.init(activityId, Status.Editing);
StateHandler stateHandler = new StateHandler();
Result result = stateHandler.open(activityId, Status.Editing);
logger.info("测试结果(编辑中To开启活动):{}", JSON.toJSONString(result));
logger.info("活动信息:{} 状态:{}", JSON.toJSONString(ActivityService.queryActivityInfo(activityId)), JSON.toJSONString(ActivityService.queryActivityInfo(activityId).getStatus()));
}
23:59:36.904 [main] INFO org.itstack.demo.design.test.ApiTest - 测试结果(编辑中To开启活动):{"code":"0001","info":"非关闭活动不可开启"}
23:59:36.914 [main] INFO org.itstack.demo.design.test.ApiTest - 活动信息:{"activityId":"100001","activityName":"早起学习打卡领奖活动","beginTime":1593694776907,"endTime":1593694776907,"status":"Editing"} 状态:"Editing"
Process finished with exit code 0
总结
- 状态模式描述的是一个行为下的多种状态变更。减少if else判断,非常容易维护。伴随着状态种类越多,会造成多个类的编写。
- 非常适用与状态流转的场景,例如用户状态审核,订单状态流转等。